Fall Damage Blog

Recent posts

Oct 10, 2021
Modern Jenkins for Unreal Engine Game engines provide a lot of things out of the box - but CI systems are typically not one of them. I have always found...
Aug 27, 2020
Decoupling UI from game state for fun and profit UI is one area in Unreal games that result in a surprisingly large number of crashes and synchronization bugs. We have ...
Aug 6, 2020
Building Unreal Engine with GitHub Actions It's been a while since the last post. We have switched to Unreal Engine, grown a bit, started on a new game, and reinv...
Nov 18, 2018
Performance optimizing a small build system for Unity We run a small Jenkins installation in Google Cloud. Whenever there are new changes in our source repository, it will g...
Apr 5, 2018
Why Do I get Asset Store errors in my Unity Editor? For a long time – perhaps the last year – I have been getting occasional errors in the Unity Editor. These errors happe...
Jan 8, 2018
Maintain High Development Velocity This probably rings familiar to any developer who has worked on a sizable project: In the beginning, anything is possi...
Jan 8, 2018
Starting Over Hi! I am Mikael, CTO at Fall Damage. I founded Fall Damage together with Anders, Markus and Dan in late 2016. Prior to ...
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