For a long time – perhaps the last year – I have been getting occasional errors in the Unity Editor. These errors happen to everyone on the team, not just me. The errors occur sometimes in edit mode, sometimes in play mode. They confuse people — is the game broken? Is a plugin malfunctioning?
It happened to me again a few days ago. I decided it was time to go dig.
Continue reading “Why do I get Asset Store errors in my Unity Editor?”
This probably rings familiar to any developer who has worked on a sizable project:
In the beginning, anything is possible. New features and content is added at a rapid pace. Months pass. The project grows. Developing new features becomes slower. More and more time is spent testing, handling problematic special cases, and fixing interaction problems between different features, content and subsystems.
There are many reasons why development slows down. Two major reasons are increased complexity and accrued technical debt. We want to avoid this slowdown; in fact, a significant portion of our development philosophy can be summarized as “maintain high development velocity”. All the tools in our toolboxes should be evaluated in the eternal struggle against slow and frustrating situations when working on a project.
We have experienced it many times before. Fortunately, we have learned from our mistakes. Here are some guidelines of ours. We rely on these to keep the situation at work painless. Some of these might also apply to your project.
Continue reading “Maintain high development velocity”